Due to Keiichiro Toyama current situation, He publicly announce his retirement and the trading of Silent Hill to…

Due to Keiichiro Toyama current situation, He publicly announce his retirement and the trading of Silent Hill to…

Slitterhead Interview: “I Have Always Wanted To Bring Games That [Stay] In Your Memory For A Long Time”

After leaving Sony and founding Bokeh Game Studio, Keiichiro Toyama is ready to immerse his fans and newcomers into the studio’s debut, the horror action-adventure game Slitterhead. He’s happy with how the project is turning out, but he also shares some doubts about how it’s going to be received. “A lot of people are confused about the game at this point,” he tells me at Gamescom. They don’t really know what it’s about. [Some players say] ‘we don’t get it’.”

Slitterhead is the type of game that we don’t see a lot in the triple-A landscape, but that just means it’s offering a fresh experience. It feels new, weird, a bit clunky even, but also full of personality and willing to take risks with its ideas. It’s also a testament to Toyama’s constant search for new ways to surprise players since his early days working on the first Silent Hill, and later, Siren and Gravity Rush.

“I wanted to get back to my roots of creating horror and having horror themes in the game. I don’t want to reimagine something I have already done,” he says.

Be the first to comment

Leave a Reply

Your email address will not be published.


*